‘GOOGLE GEMINI’
GENERATION AND SPEECH..
GOOGLE GEMINI >> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI>> GOOGLE GEMINI
‘HAFTBEFEHL X ODDWORLD’
MOTION DESIGN, COMPOSITING, GENERATION.
HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD >> MOTIONDESIGN AND EDITING OF GENERATED VISUALS INSPIRED BY 70SCINEMA-ESQUE (SIM) HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD >> MOTIONDESIGN AND EDITING OF GENERATED VISUALS INSPIRED BY 70SCINEMA-ESQUE (SIM) HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD >> MOTIONDESIGN AND EDITING OF GENERATED VISUALS INSPIRED BY 70SCINEMA-ESQUE (SIM) HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD >> MOTIONDESIGN AND EDITING OF GENERATED VISUALS INSPIRED BY 70SCINEMA-ESQUE (SIM) HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD >> MOTIONDESIGN AND EDITING OF GENERATED VISUALS INSPIRED BY 70SCINEMA-ESQUE (SIM) HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD >> MOTIONDESIGN AND EDITING OF GENERATED VISUALS INSPIRED BY 70SCINEMA-ESQUE (SIM) HAFTBEFEHL X ODDWORLDHAFTBEFEHL X ODDWORLD
‘DRUNKENMASTERS’
CONCEPT, EDITING AND MOTION DESIGN, 3D WORK AND GENERATED VISUALS.
LIVE VISUALS FOR THE CURRENT DRUNKENMASTERS LIVE SHOW. CONCEPT, EDITING, MOTION DESIGN AS WELL AS THE 3D ELEMENTS AND ALL GENERATED VISUALS DONE BY GROTESK.GROUP LIVE VISUALS FOR THE CURRENT DRUNKENMASTERS LIVE SHOW. CONCEPT, EDITING, MOTION DESIGN AS WELL AS THE 3D ELEMENTS AND ALL GENERATED VISUALS DONE BY GROTESK.GROUP LIVE VISUALS FOR THE CURRENT DRUNKENMASTERS LIVE SHOW. CONCEPT, EDITING, MOTION DESIGN AS WELL AS THE 3D ELEMENTS AND ALL GENERATED VISUALS DONE BY GROTESK.GROUP LIVE VISUALS FOR THE CURRENT DRUNKENMASTERS LIVE SHOW. CONCEPT, EDITING, MOTION DESIGN AS WELL AS THE 3D ELEMENTS AND ALL GENERATED VISUALS DONE BY GROTESK.GROUP LIVE VISUALS FOR THE CURRENT
‘SHOCKZ’
GENERATED CREATION AND EDITING OF A DATA-DRIVEN CAMPAIGN.
WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN. WITH STINKBERLIN/ANOMALYNERLIN;; FLORIAN HUELBIG;; ANNA VAN DER VELDE;;FOR SHOCKZ_A CAMPAIGN.
‘KIA/SOUNDSCAPES’
CONVERTING DATA FROM THE ADAS-SENSORS INTO SOUND/MUSIC..
SOUNDSCAPES PROJECT: GROTESK.GROUP CONTRIBUTED TECHNICAL EXPERTISE TO A COLLABORATIVE PROTOTYPE INITIATIVE WITH KIA AND INNOCEAN BERLIN. THE PROJECT UTILIZED A KIA EV9, LEVERAGING ITS INTEGRATED ADAS SENSOR ARRAYS FOR REAL-TIME ENVIRONMENTAL DATA ACQUISITION. GROTESK.GROUP PROVIDED CREATIVE CODING STRATEGIES TO CAPTURE AND PROCESS THE RAW SENSOR DATA STREAM PERTAINING TO SURROUNDING LANDSCAPE TOPOGRAPHY AND OBJECTS. THIS DIGITAL INPUT WAS THEN SUBJECTED TO ACOUSTIC TRANSLATION VIA THE ONBOARD SYSTEM ARCHITECTURE AND SOUND DESIGN PROTOCOLS DEVELOPED IN PARTNERSHIP WITH DA HOUSE.
THE OBJECTIVE WAS TO CONVERT COMPLEX SENSOR READOUTS INTO A SONIFIED REPRESENTATION OF THE ENVIRONMENT, CREATING AN AUDITORY PERCEPTION LAYER FOR PASSENGERS BY TRANSFORMING ADAS DATA INTO MUSICAL OUTPUT.
‘SOULY/NICHTSHITTETMEHR’
CREATION OF A DATA-DRIVEN HORSE.
PROD. STOOPID LOU, WATERBOUTUS, ANATOLE MUSTERMIX: HEAVEN IN STEREO @HEAVENINSTEREOMASTER: CARBONARA STUDIOS / DUSTIN SCHEID @CARBONARASTUDIOSVIDEO BY FLIPPHONESTUDIOS @FLIPPHONE.STUDIOSREGIE: FRITZ ELSMANN @FR1TZDOP: FRITZ ELSMANN @FR1TZ LUIS KOPPELKAMM @LUIZ_KOART DIRECTION: SERIFFS.DEPARTMENT @SERIFFS.DEPARTMENTTITLELS: LUCAS GRASSMAY @LUCAS.GRASSMAYEDIT: FRITZ ELSMANN @FR1TZGRADING: LENNART FRÄNKEL LENNARTFRAENKELVFX DATA VISUALS: GROTESK.GROUP @GROTESK.GROUPVFX 3D ELEMENTS: LEANDER LARISCH KAUM STUDIOS @KAUMBTS: NEMO LIENAU @Y.LASHMANAGEMENT: PIETRO DAMIANI @PIET.DA
‘TALKATIVE/01’
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CLICK HERE FOR THE RESEARCH (PDF)
THIS PAPER, FROM GROTESK.GROUP, EXAMINES AI'S PROFOUND IMPACT ON SOCIETY, CREATIVITY, AND ETHICS. IT NOTES TENSIONS BETWEEN AUTOMATION AND AUTONOMY, POTENTIAL LOSS OF ARTISTIC INDIVIDUALITY, AND THE NEED FOR REBELLION AGAINST STANDARDIZATION.
IT REVEALS AMBIVALENT REACTIONS TO AI, FEARS ABOUT ERODED CRITICAL THINKING AND AUTHENTICITY, AND CALLS FOR ANALOG EXPERIENCES. THE PAPER ADVOCATES FOR CONSCIOUS AI GUIDANCE AND COMMUNITY-DRIVEN SYSTEMS, AND EMPHASIZES HUMAN EMOTION AND AUTHENTICITY IN ART.
GROTESK.GROUP WILL DEFINE ITS OWN ETHICAL FRAMEWORK FOR ENGAGING WITH AI. IT IS AN ART PROJECT, NOT STRICTLY SCIENTIFIC RESEARCH.
DVAG
CUSTOM TRAINED VOICE FOR VOICER OVER ADAPTATION.
RETRIEVAL BASED VOICE CONVERSION WITH A TRAINED DATASET ON JUERGEN KLOPP FOR ONE THE FIRST DEEPFAKED TVCS. DATASET TRAINED ON ONE HOUR OF RECORDINGS FOR 400 EPOCHS FOR A HIGHER FLEXEBLITY AND VARIETY IN THE ALL REQUIRED USECASES.